A software development kit (SDK) is available to licensed users. Scripting and plugins Įxtra functionality can be added to AC3D via Tcl/Tk scripts and/or C/ C++ dynamic libraries ( plug-ins). Inivis is the first 3rd party vendor to offer officially sanctioned support for the Second Life sculpted prim format exporters for other 3D software packages exist, but are solely user-supported. An AC3D object is a collection of surfaces.ĪC3D can load and save a wide variety of 3D file formats but primarily uses its own. An AC3D surface can be a polygon, polygon-outline or line. Unlike some other 3D software, AC3D refers to 'surfaces' rather than 'polygons'. In 2005, a Mac OS X version of AC3D was released.ĪC3D's modeling is polygon/subdivision-surface based. They decided to keep the name AC3D for the software. In 2002, Inivis Limited purchased the full intellectual property rights to AC3D and continues to develop and market the software. A Microsoft Windows port followed when the X11 interface was dropped in favor of the portable Tcl/Tk scripting library. At that time, the user interface was implemented using X11/ Motif.Ī Linux port was released onto the internet in 1994 (the GL graphics were replaced with OpenGL). Initially developed on the Amiga, the code was then ported to Silicon Graphics workstations which used the GL graphics library. and KMZ file (read) X-Plane OBJ (read) FlightGear AC3D (read/write) FSDS FSC. ac format has also been used in FlightGear for scenery objects and aircraft models. OBJ is a neutral interchange format for storage of non-animated 3D models. The software is used by designers for modeling 3D graphics for games and simulations - most notably it is used by the scenery creators at Laminar Research on the X-Plane (simulator). AC3D is a 3D design program which has been available since 1994.
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